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Your if else statement is surrounded by () where it should be {}
Raw Pointers are by no a nobrainer, but since C++11 with the smart_ptr implementations i see less and less worry about them.
Please dont tell ppl that C++ is all about facing Pointers. It exist smart pointers since quite a well, in GameEngine's even longer...
WoW , Blade and Soul, Lineage, Aion, Tera use TCP may i continue @ rsoares ? Async/Await dont use Threading, its a complete different Approach....
Just a small Note @C++ in UE4 = Memory Leaks That might be true for old UE3 Builds, but now with C++11(Smart Pointers) and Unreal Engines own GC...
C# with Socket SendAsync/ReceiveAsync Pattern. That let you scale pretty high. I know you want to it easy for your costumers but if you run into...
Only Serverside Code is protected and also that only apply if you really check incoming packets if they are valid. Any Code on Clientside is...
No Problem Buddy, but please fix the demo or people believe its because of your Asset.
Demo stutters like hell. Well i will try to keep it short, im a programmer/reverse engineer that has been working on Server Emulators for several...
Use the System.Web.Http* Classes. Well that would be the way to go on Windows but i dont know(and if) Unity translates this also in the Java/iOS...