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EDIT: I managed to install v16! See below for details. I'm not sure if I'm doing something wrong, but I'm still unable to get this working on...
Hi, I'm having the same issue since updating to Unity 2022.3.12 LTS. Android builds would work fine in previous Unity (2021.3.16 LTS), but now I...
Hi, Any update on this? Regards, Justin
Hi, I'm using Unity DevOps version 11.0.16.8051 on OSX. In a recent update, the comments textbox for server side merges has behaved oddly. It...
Hi, Apologies if this was already posted. I tried searching for my error log, but couldn't find it posted anywhere. I just upgraded a project to...
Hey, the game is looking nice. I wanted to ask, how did you get the characters to render in front of the lifebars?
Most likely, you're missing an animation. Also, are you aware you're using Legacy animation system there? Most are using Mecanim...
Custom Colors/Materials for characters isn't too hard to do, but it will require Source to mod it in. Here are some tips: Create a List to hold...
UFE 1.6 (current) is only compatible with Unity 5.0.x at this stage. We have Unity 5.1.x compatibility working in our development, but that...
Source version is $249. However, Bundle is currently on a special price for $149.50 as part of Unity's Asset Store sale. So I would grab that...
Two ways you can go about that. Simplest is with the Source version; just look for the public enum AIDifficultyLevel in GlobalInfo.cs and rename...
UFE 1.6 is currently only compatible with Unity 5.0.x at the moment. We've just managed to update the development build to 5.1.x, but it's still...
Sorry, 3rd person camera support is not possible. UFE relies heavily on a 2D playing field to simulate 2D/2.5D gameplay. There have been some...
Most likely the issue was a missing move or animation in a move. Happens me to me a lot when creating moves and testing characters; I sometimes...
Apologies about the UFE forums not allowing you to register. Check your PMs, I'll try to help with that. Replacing Control Freak with a Swipe...
This should be possible by creating a Move Link where the Hit Condition is Counter Hit, with a Specific Move (the same move).
Yes :). And very soon too (comparatively to server side networking, that is).
Eventually, yes. But it's a while away as the networking add-on will take up most of our time over the next year or so. See my reply on the UFE...
Not out of the box. But some members of our community have managed to mod in 3D movement.
Apologies for the issues on registering on the UFE forums. We've had to block certain domains that were spamming us. Please PM me your email...