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Hey guys! After two years, we’re finally ready to show-off our first teaser trailer for Stranded Deep. We are incredibly humbled by the response...
Hey Guys, we've sort of abandoned posting here for quite some time. For those interested, we've been posting our updates onto our site:...
Interesting find, this issue has prevented us from upgrading for the time being. To my knowledge, you can uncheck the coloured box next to the...
I'm also curious.. although that might be asking to much :)
Long time no updates, Heres a trailer i quickly put together showing off some of the latest features since its release. [media] Livalink...
What an awesome scene, great job I love it! :)
Hey Guys, here is a quick flare gun i've recently been working on. Pretty hard to find some nice references so some parts might be inaccurate, but...
Fairly quick Pilot model, not worth posting on the main thread. Still a bit of work to do, other texture maps, facial rigging, overall polish,...
Well, whilst in my last year of highschool i was developing a project... didn't take it to seriously at the time and was messing around with a few...
Have been working alot on above/below water wrecks and finding the best workflow procedure. Alot of titles create a small handful of prop assets...
Trying to figure out the best approach for ship/wreck workflow. I've been jamming all the foundation base designs into one element with a single...
Heres an update on the environment side of things, Initially i had a vague vision of how i wanted the island biomes to look.. small in size,...
Or in the meantime, remove lights from being baked in the occlusion data.
Hey guys, thanks for the awesome support and don't worry we're still here... Here's another screenshot/Wallpaper to keep you interested :) [IMG]
+1 :)
I had no luck finding any supporting documentation, however you could manually set your detail density to 0 for your foliage.
Sorry we've been so quite lately, seems like less of an effort to make an appearance at these stages of development. We've both been working on...
File a bug report.
You're basically asking if the player total equal 9, 10, and 11. Which is fine in structure but doesn't make any sense for your purpose. How could...
Yep, experienced this problem with Stranded Deep's procedural generation, the position values get less accurate and can really mess up some of the...