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Do you see the same issue if you replace the video with something like a cube? That will help narrow down if the issue is with AR or video playback.
It is possible but you would have to write your own provider to actually do the tracking. On mobile Mars is getting the tracking from the...
See if you can download it in the Content Manager and does it let you proceed.
@camogram Does removing the Magic Leap package resolve the issue you were seeing with your CI?
Hi @tuongcse - we had not been able to reproduce this issue in the past. If you able to file a bug report that would help us identify this issue.
Glad to hear you got this resolved - please let us know if you have problems with this again.
Hi @ROBYER1 - it was reported to us through customer QA that you consider this resolved now - is that correct?
Hi - can you tell us which version of Unity and what versions of the AR Foundation packages you are using? And is this on Android or iOS?
If the object keeps moving try turning off "Follow Match Updates" on the Set Pose Action component of the proxy.
Basically no - even though you might be able to make a WebGL build, Mars relies on the underlying platform to provide information about the...
Glad you worked this out. Yeah keeping XCode in sync with the iOS version on your devices is a pain.
Yes, unfortunately when you create a new default URP Pipeline Asset it does not work on Quest until you make these changes. We are working with...
We need a bit more detail here. If you are able can you submit a bug report from your project (under the Help menu) and let us know the report...
Which platform (Android, iOS, etc) are you targeting? Mars will be limited by the tracking capabilities of the underlying platform.
Mars relies on the underlying platform (ARCore, ARKit etc) for scene data so to make this work with a PC webcam would require implementing plane...
I don't believe there's anything different in Mars to how canvas's interact with 3d content in any regular Unity scene. If you have an example...
In Mars we're pretty much feeding you the poses we get from ARKit (via AR Foundation), so it would be interesting to see if the same occurs in an...
Sorry you've felt frustrated. We're aiming to improve our support for Mars users here.
I think there's various ways to do this but one I've done in the past is to have a textured quad as a child under the camera. Since different...
With URP make sure you turn off HDR, Terrain Holes and any post-processing passes. URP has many possible configurations, some of which don't work...