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Thanks for this. I feel like it ALMOST works. Heres a picture before: [IMG] And after commenting out that line: [IMG] It's left with the AO...
Hi can you please elaborate on this one a bit more please? I'm using URP and LitAO and trying to exclude my grass from having ao.
Is it this one here? (https://github.com/getActivity/EasyWindow)
How did you get the floating window implemented?
Basically I’m want to open another app from my Unity app, which is relatively easy to do. But I’m also wanted to transfer back to the app after a...
I’m wanting to have my Unity Android app to be remain open and have elements overlaid on top of another app. Is something like this possible to do...
What would be the best way to go about using a fill to color in different parts of a single mesh? For instance, if it was a clothed person (all...
I don’t believe ARCore support any of these features so was wondering if anyone else had success using these features with another Unity SDK on an...
I’m currently struggling to get a video playing reliably in webgl when viewed on mobile (have tried different browsers on both iOS and Android)....
I'm also having difficulty with the Pico integration. It seems the Pico OpenXR is no longer available so I've imported in their Unity SDK. When I...
I have set up streaming from one device to another and thats working great. At some point I want to stop the stream, take a screenshot and send...
I've just gotten the FM Network 3.0 asset and I'm having a lot of trouble connecting one device to another. Usually I'm able to have the other...
I've purchased this asset for use in WebGL - however am unable to get it to change the point size. Is there anything specific I need to do to...
When using undo/redo, is it easy to set a state limit if you're using the local command copy?
I'm downloading a texture from a url using this method: https://docs.unity3d.com/Manual/UnityWebRequest-RetrievingTexture.html That gets...
Hi all! I'm trying to pull in json data from a database that is using GraphQL which I'm not too familiar with. I've able to pull in a json string...
Mobile VR - about 100 textures all ranging from 256 up till 2048. I’m interested in looking into threading. I just need to free up enough...
I guess I should have mentioned that you also save all the textures too which is even more of a performance hit than the load.
I'm working on a VR game which when loading a scene will load a large number of textures from a file - so while it goes through the loading...
Cheers! I've gone through this and managed to work something out. I'm wondering if we're able to have a little more control somehow on what is...