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Hi, I would like to know is there really no way to destroy/unload prefab? I mean Prefab, not instance of Prefab. I've tried...
You're right, thanks! It's working now after I use Back eases
Hi, may I know how does overshoot parameter works in SetEase() ? I try to put some numbers in it but I don't see the overshoot effect Currently...
Bump...
After I build a Xcode project, I will need to manually go to project capabilities and turn on some functions that I required (for example: push...
I'm trying to do the following codes: sprite is a tk2dSprite class from 2D Toolkit. sprite.scale is a member instance of sprite with datatype of...
I have two tweeners in a sequence. I try to set a OnPlay/OnStart callback on one of my tweeners. I noticed it only get called once when I start...
Bump! I encounter this issue in 5.1.1
When can we expect the actual fix coming?
Thanks for your reply. Just wonder is it not possible to fix that issue instead of using the workaround?
Hi, I'm having a serious issue whenever I'm using DOTween in a loop public IEnumerator MoveTiles() { for (int y = 0; y <...
Hi, may I know how can I pass the Tweener as a parameter in callback? myObject.transform.DOLocalMove(newPos,...
I found it weird too because it is working fine on Editor. I'm actually running it on iPhone 5. I've recorded a short clip and I would like to...
Any updates on this issue?
One more question, is that possible to limit the axis that DOShakePosition change? Because I'm making a 2D game, and shake might shake the Z-axis...
Thanks for your reply. Just wonder why it doesn't happen in HOTween? Another question is, I realized that whenever I call .Pause(), .Kill() on a...
I'm trying to FadeIn FadeOut in 2d Toolkit But it doesn't work tk2dBaseSprite[] sprites = popup.GetComponentsInChildren<tk2dBaseSprite>(); for...
I noticed whenever I call .Pause() .Kill() or HOTween.Kill(tweener) The tweener will still move for 1 frame then only fully stop. Is this a bug? I...
I was looking the best way to render a sprite which doesnt packed into a sprite collection. Which way should I use? I try to use Sprite from...
Hi, I noticed a problem where I call the Shake method multiple times within a short period then the position of my object will get offset and...