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I tested it with https://assetstore.unity.com/packages/3d/environments/industrial/rpg-fps-game-assets-for-pc-mobile-industrial-set-v3-0-101429...
It sounds like very good and exciting ideas. With the usual expression player, it is difficult to combine several different expressions. As for...
Thanks for the answer but why not let the user choose any shader? Another place where UMA decouples selections from the user is in SetupBones() in...
How to change the shader? Perhaps is the question how to change the shader without having UMA reset it on startup?