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Same problem here. Own an asset on the store, see it's available and "Open in Unity" is there (which does nothing now that we go through Unity...
Still no UI scaling for Mac/Linux. Godot is looking better and better to me every day.
Could you add the ability to scale the project folder icons? Everything else is great but those damn icons still are microscopic.
Wow thank you! This is a great work-around till Unity is able to add it natively!
Here is the code, as you can see it's pretty simple. I just don't know why I get these issues with unity. I've tried closing all other apps, using...
Indeed thank you, it is in the update loop so I assumed it would be checking if the key was held down each frame, however it just randomly...
Also thank you for your patience, I regret not providing all the useful context in my initial post.
I apologize, it is in the update function. I am registering when the key is held each frame to attempt to call the coroutine. Since when the...
if (Input.GetKey(KeyCode.W) && !isMoving) { StartCoroutine(MovePlayer(transform.forward)); } public IEnumerator MovePlayer (Vector3 direction) {...
I've been trying to make a grid movement system, it's a simple structure of: If getkey and not moving, run coroutine which flips moving on,...
I am having the same thing happen to me, tried to upgrade to the new input system but it's the same. I tap my forward key to move 1 grid square,...
Forgive me if I don't know the proper term for it, but Unity allows us to keyframe components of a character like a paper puppet with pivot points...
I believe there is an example of fading to black and back for level transitions in the stealth demo project at:...