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I stumble on the same issue in our project. Due to the usage of adressables, we have multiple font texture/material duplicated in memory. Since we...
Thx it works for me. It would have been great if Unity make an awesome checkbox in shader graph that made this little change automatic to have...
Hello, the reorderable list are quite a nice additions to Unity, it was very painful to work with list/array before. Thanks But There is still a...
The workaround did work
Trying to upgrade to Unity 2020.2.4f1 Testing on URP default project from Unity Hub. I have the same errors on these exact shaders. Lux 1.63.0...
I'm trying to update our project from 2020.1 to 2020.2 and this issue is still present (Moving URP from 8.xx to 10.xxx). Really sad, it make it...
Indeed after some test, the alembic must be in the scene to work. Even without adressable, just a hard reference to a prefab that is instanciated...
I have this error in standalone too. Is it possible that alembics and Adressables have some issues. I have a prefab that is adressables, once I...
Hello, I'm trying to move my project to URP 7.4.1. (Unity editor 2019.4.1f1) But after updating everythnig, it keep getting this errors on Lux...
Report sent :)
I works for PC, but when trying to build for Xbox One I still have the error BuildFailedException: Burst compiler (1.3.3) failed running stdout:...
Indeed, it fix the issue, I was with 1.1.1 version because it was the one installed by Animation Rigging Thank
Hi, currently, I'm not able to build a standalone player on Windows x86_64. It keep telling me that link.exe is missing to compile burst. Indeed,...
Same problem here with 2019.3.0f6
Indeed, it appears I had fall in the same trap. I use the SetSpeed extension in Unity to change the speed at wich my anim controller as to play,...