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I did not make that, but you can use https://docs.unity3d.com/ScriptReference/GUI.DrawTexture.html and supply your own rect coordinates, placing...
Are you exporting from Blender? Blender has -Y as forward axis which confuses most. I didn't include any settings because there is only one...
Hello. Assembly Definition defines would be a great solution if only it was actually set up in TMP. But I can see that it's not. This is a problem...
Doesn't serialize. All my changes are reverted on restart. I'm on 2020.3
You can possibly open the window using [MenuItem] attribute on a static function that opens the NodeEditorWindow, but you won't get far without...
NodeEditor.GetEditor(myNode, NodeEditorWindow.current); Heights are calculated dynamically from the contents of the node. For convenience the...
You cannot. GLTFUtility is for glTF file format only.
1. You create graph references by first creating your graph and node scripts, then instantiating it in your assets folder the same way you would...
Turning up the contrast on your normal map, this is what it looks like. Your bake is off. Most likely due to auto smoothed normals on your tiles....
ScriptableObjects cannot reference objects inside a scene, unless that ScriptableObject exists inside that scene. To do this, use Scene Graphs...
It's not a problem with the format itself. The format has all the information an importer would need. The problem is the currently existing import...
Turning a gloss map into a roughness map is as simple as inverting the channel. The fancy combined maps that HDRP uses aren't that complex either....
I don't know what that .bytes extension is. GLTFUtility only reads draco compressed models through gltf files. It can't read raw draco compressed...
I haven't heard about that issue. The discord is https://discord.com/invite/qgPrHv4
Draco compression is supported, there is no need to do anything extra.
Still looking for a solution
Hello. I'm trying to set the native Windows/iOS cursor state from script in order to show a hover hand and such when some controls are hovered. I...
The models on both images are exactly the same. The only difference is the renderer. Unity renderer is vastly different than cycles. If you want a...
In the description on the asset store it says it's free. You can read the license here MIT License
In Unity, a vertex can only have one normal. This means that, by default, a model can only be smooth shaded. To produce sharp corners, a model...