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In the empty test scene, that's all the code I'm using: public AudioSource sound; void Update() { if...
Preloaded, decompressed on load, both with Play and PlayOneShot. WAV and OGG files. Triggered from Update. Both editor and build, same in empty...
I'm currently developing a fast paced game and for handling the audio I'm using Unity's native classes. Everything is working great except of a...
Hi, I'm trying to read the color of RawImage, searching for an official documentation for the parameters RawImage passes to the shader (like...
Hi, I tried to run my game (as a standalone build) on a strong PC equipped with 1080TI, and I noticed it takes 95-100% GPU constantly. For...
Nothing. I tried now what you did, I see the response just in the 4th transition. The surprising thing is that the 4th frame flickers just after...
Hi, I'm making a fast paced FPS game and I noticed that there is some input lag, small but definitely can be felt (both in the editor and as an...
Hi, I'm currently planning an FPS game with non smooth terrain and I'm trying to figure out how to make the movement speed consistent when the...
I'm trying to figure out how to pass array of arrays (of GameObjects) as an argument from the editor to the script. Needless to say, it works fine...