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I'm glad to see you're working on performance and garbage. I really like this library, and am really looking forward to it being more efficient!...
It's a class. Also, I found that the multi-dimensional array serializes fine when placed inside another object. The bug only seems to crop up when...
While attempting to serialize a multidimensional array: DungeonRoom[,] rooms = new DungeonRoom[10, 10]; [snip]...
Is there any way to get it to use existing PropertyDrawer scripts to display properties which have already been coded? I'd hate to have to go...
While assetbundles are being addressed, could some work be put in on multi-project assetbundles? In the project I'm working on, we have a single...
I thought it may be something like that. Yes, I found that too. It's a bit disappointing though, since it means that you can't use the nice UV...
Couple of questions 1) Is it possible to make distance mapping more variable? I'm working with a heightmap that has many different heights in it,...
Maybe I'm missing something, but I can't find any option to choose a version of NGUI when importing... When are you planning to support NGUI 3.x?
Yeah, I was getting compiler errors trying to use it (symbols not found), so I assumed that it wasn't importing completely due to the crash. I'll...
I purchased this, but every time I try to import it into a fresh project, Unity crashes. Doesn't matter if I import NGUI first or not. Tried with...