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Right now I have a problem with my computer, but I will post an update for the package really soon and I will also test it on Android for...
Anyone?
To be more exactly- I'm using the following script to rotate the player's weapon public void WeaponRotation(){ float rotationSpeed =...
I need this for a side scrolling game..
So yeah, how exactly should I do that?
I'm working on a platformer, and I would like my player's weapon to shoot towards an object that my mouse is over. How can I do this? Thank you!
Thanks a lot to everyone, specially to Justin! And no, not a Minecraft world really, just trying something :D
I have a problem with my code. I'm trying to use 'Fo'r to instantiate some blocks, as you can see in the code bellow. But instead of instantiating...
Oh you're right. Thanks for that, it totally solved my problem! And one more thing, is it posible to see that sphere?
It won't work properly(errors) My code- public class Projectile : MonoBehaviour { Collider[] objectsHit =...
Ok. And how do I declare objectsHit in C#?
And then distroy what?
Hmm sorry for being so dumb, but can you give me code example?
Any idea?
Hey, I'm trying do destroy everything within an instantiaded sphere. Someone told me I could do that using Spherecast, but I can't figure it...
I did something like this: using UnityEngine; using System.Collections; public class Projectile : MonoBehaviour { public Transform...
Anybody?
But could you me an example about how to do it for what I really want? (destroy radially everything in it's range)
Thank you both ^^
Hello, I have the following problem I'm instantiating a cube, adding force to it, and when the cube hits a wall I instantiate a sphere which...