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Thank you both! The code provided does almost exactly what I wanted. I just needed to modify the Vector directions as they weren't spinning...
I feel like this should be Unity 101, but I am completely stuck. I have a gameobject that I want to rotate -90 degrees on the x axis if I click...
Thanks. The issue appear to be solved by upgrading the project to a 2021 version. At first, I noticed the specular highlights but they weren't...
[ATTACH] I'm using Unity 2020.3.22 at the moment. I created a new project with a simple sphere and a simple character and was able to replicate...
I'm using URP and have a "Lit" shader on my object. I have it set to metallic, with smoothness set to 1 and specular highlights checked. The...
I'm currently working on a golf-like game. Basically player input is provided that determines the direction and amount of force I provide on the...
Yeah, this is pretty much the conclusion I ended up with after working with the asset creator. I didn't do any research about the FireHD's...
I've been playing with Unity for several years now and finally have a game that I think is good enough for release. Please enjoy Dynos for...
A very simple game, but very well balanced and super addictive. Every part of the game is polished and it looks professional. I admit I spent a...
The good Visually I really like the game. The artwork is consistent and goofy, and I say that in a good way. You're not overwhelmed with ads...
Thank you. I've been absolutely convinced that "Local" receipt validation must have been something that can be done offline. I'll get creative...
I'm pretty much ready to release my first game. But my IAP implementation right now is not completely functioning as I want, and given that...
I'm hoping someone might be able to help point me in the right direction to fix a performance problem I seem to be having with a skybox/shader....
Opened the shader code, replaced "fixed" with "float", rebuilt...problem gone. No noticeable performance hit at the moment either. Thanks, this...
I'm currently working with the following shader from the asset store:...