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Shader "Unlit/distributePoints" { Properties { _MainTex("Texture", 2D) = "black" {} _Intensity("Intensity",Range(0,1)) = 1...
it seems collide effect not goog also
[ATTACH] this example in unity demo, can not see the shadow with differ lighting,How to acheive shadow?
do u can run this demo on mac?get 340m memory?
I did not change anything about this example,and the textures 's "Virtual Texturing Only" is enable .
how to show feedback feature in vertex shader ? [ATTACH]
[ATTACH] [ATTACH] [ATTACH] it seems not good at mac,very low fps,and get 1G texture memory...
It sounds that:if using render texture ,replaceshader and the object shader have the same Rendertype tag,but have different vertex animation with...
I found _CameraDepthNormalsTexture not update the data with vertex animaiton,not moving,Any solution for get vertex animation update in...
confused with this,they should the same rule to use,also degree or also radians
Confused with this,why?(0.1, 0.0, 0.8, 0.6) and (-0.1, 0.0, -1.0, -0.1)?why not the same? Vector3 localRoll; float angle;...
http://madebyevan.com/shaders/curvature/ it seems smooth.curvature can not calculate vertex normal ,only face normal?and what agrithm use in...
I get flat render ,how to fixed? Shader "Unlit/Curvature" { Properties { _MainTex ("Texture", 2D) = "white" {} } SubShader...
so ,unity is draw so many big cakes for developper to wait for one year over one year ,like ecs??ECS still not can build for ios.
2020 ,is one year time,so can not know when will vt comes~
so sad ,ECS had show to developer for two years,still can not use,unity teem not focus on engine now,focus on money.
but still no example to see
when will get the ecs ios build?
... why not give a schedule roadmap to the new feature? every feature is preview or still working ,let developper waiting and waiting ,i think it...
In raycast car demo ,the physic seems not good, so ,whether can use vehicle kit in unity as PhycX wheelcollider? [ATTACH] [ATTACH]