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Fire the incompetent CEO and all executives directly reporting to him for making serries of bad decisions, which lead to a complete degradation of...
Found the problem in my case. It seems like Unity is using internally com.google.android.play:core android library. In February this library was...
I'm seeing the same crash using Unity 2022.1.16 on Google Pixel 1 [ATTACH] 09-14 12:35:40.499 32735 373 E AndroidRuntime: FATAL EXCEPTION:...
I tried fixing the bug myself, but the behavior of the asset database APIs has changed in AssetDatabase v2 in a way that's incompatible with the...
Did he provide any update when he is expecting to update it?
Hi, I'm struggling to make an old package work with AssetDatabase V2. The package is SpriteSharp from the AssetStore. The problem is that the...
You can modify the reward if you create a question with Custom optimization target. Actually, you have way more control this way.
I had a similar question about difficulty for specific levels, but didn't get an answer from the gametune team. We decided that we should play it...
Thank you.
Hi, I'd like to get some feedback from the team, whether our solution to the Day 1 retention optimization would produce meaningful results. * We...
Using Unity 2019.2.18f1. Here's the error from the log: stdout: Building libil2cpp.so with AndroidToolChain Output directory:...
I think it would be better to have 3-4 presets with different level order I think it would be better to have 3-4 presets with different level...
Hi, Your issue looks similar to ours. You can see it here:...
My understanding is that you must apply Use() in either case. It doesn't matter what the answer of the question is. What's important is that you...
Moved to 2019 and we are using scripts to set the asset bundle name based on some rules/filters. It's not optimal.
Yes, this is a huge pain for us too. When you select 2 or more files of different types, for example, a Prefab and a Scriptable Object the...
Hi, I believe we've found a bug in the asset bundles build-time asset dependency resolution. Filed a bug report case 1172663. Here are the...
Hi, We have a custom build pipeline, where we copy a bunch of textures and some of their properties to new texture files using TextureImporter....
Thanks for the linker info. Submitted report for the null reference. Case 1094644
Seems like the missing 'UseGzip' method is not stripped. It looks like Vungle has a problem with the config deserialization. The data contains...