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Hi, I've created a simple file synchronization extension which I use to share assets between unity projects. I want to put it on the asset...
No, currently you'll need to switch player target between each dll-build. To selectively include the dlls in players, just select them in unity...
If you have those in your code, you'll need to compile different dlls for the different target platforms.
Hmm, well I don't really, the compiler does so I guess the DLL which comes out will be stuck with the conditionals at compile time.
Hi, I just finished cleaning up an internal tool to make DLLs out of code source files. Its basically an custom editor window where you drag...
Hi, I've made an html5 websocket page that communicates multitouch on the ipad/iphone (those are the devices I have available for testing) to a...
Just a bump to give notice of the changed price, which is now 45$.
Glad to hear it zombiegorilla :-) Extensions is how to simply modify (or "extend") the default behaviour of the different XmlGui elements....
Yes, all the messages are sent to the XmlGui object through the built-in SendMessage (onmouseover, onmouseout, onmousedown, onmouseup, onclick,...
Yes, the Xml is parsed and the elements rendered through normal Unity GUI calls. But you get to have full access to all the different elements of...
[IMG][IMG][IMG][IMG][IMG] We're proud to annonce our first contribution to the Asset Store: XmlGui XmlGui puts your designer in control of the...
If it ain't broken, don't try to fix it ;-) Other than that, if you put the zones and textures in arrays as well, it cleans up pretty nicely:...
If you want scaling buttons and labels, try using GUILayout with the ExpandWidth and/or ExpandHeight options. If you want GUI where the element...
Thats an error I usually get when I open a script and edit it, then go to unity and re-organize my assets, then continue editing the script (which...
Thanks Andy, that's pretty cool (see for yourself here)! (borrowed the tiled flames from the Animating Tiled textue script on the wiki)...
I though having no receiver would give the BroadcastMessage methodName has no receiver! error message? Isn't unity supposed to catch the...
Try google ;-) http://www.google.com/search?q=c%23+thread
You are exactly right, the screen is not updating while doing the calculations. As Eric said, coroutines are not threads. They are more like...
If the raycast doesn't hit anything, I'd expect you'd get errors with that code. Try this: var hit:RaycastHit if( Physics.Raycast(pos, dir,...
Yeah, sorry, the code I posted is C#, not JavaScript. The javascript would look like this: var p1 : Vector3 = A.transform.position; var p2 :...