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Did you ever find a solution to this? I have the same issue.
The rigidbody physics does give you interpolation on movements. I see acceleration but I'm not passing it anything out of the ordinary....
Thanks for the quick response Kurt. You're correct in that I don't care about any physics is this case. I tried what you said, making the object...
I have a 2D sprite with a 2D rigidbody attached to it. The body type is dynamic and the drag scales and gravity is set to 0. I read online that...