A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
the cube will rotate and scale depending on your gestures. The camera will remain unchanged. The events are called on the objects / colliders in...
Hey Kogar. Did you add the MultiTouchInput to the EventSystem Gameobject in your scene ? I disable the default Standard Input and Touch input...
Hello. As Unity have yet to open source their TouchInputModule code ( correct me on this, if at all ), this is standalone code for now....
Hello again. - Updated to avoid creating "new" instances of rotatedata and pinchdata at every tick of the motion. So there is one instance of...
You could check for the time interval between two clicks, if below a certain threshold, call the code you would like to execute
Hello. I have just updated the module to include pinch and rotation. It is renamed to MultiTouchInputModule Two interfaces IRotateHandler and...
Hello. Here is some updated code, that checks for the phase of the touch before executing the event. I am able to zoom in / out and drag an ui...
Hey. Unity remote just stopped working for me some time back. It does help in catching those errors. I am assuming, if the eventSytem.RaycastAll...
Hey thylaxene. Glad I could be of some use. Here are more examples https://gist.github.com/stramit Thank you for the input Kogar.
This is a touch module that I have managed to hack together. It is restricted to two touches as of now. But as you can see it can easily extend to...
I just came across this http://forum.unity3d.com/threads/event-system-onenable-or-start.266354/ Tim C's simple example towards the end.
So i have this custom event data and interface public class PinchEventData : PointerEventData { //test data public int touchId;...
Maybe loop through the touches; create a PointerEventData for each of them; call eventSystem.raycastall each one; and then perform other...
Hello All, I am playing around to see if the new event system can be used to handle multi touch inputs. The eventsystem class has a function...
Hey _Daniel_ Thanks for your reply. Will look it up. Nihal
Hello Guys. Is multitouch input, on touch devices, supported by the new system as of now. Have been looking but not much info around. If yes,...
Sorry to dig this up, but can you please tell me which are blender scripts you came across
Anything at all ?
Hey, did you have any luck with it ? I am facing a similar problem....