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Thank you for your concern. My goal was to report the bug to unity, so that they can fix it.
Are you arguing that unity shouldn't fix the inspector bug, because in your opinion my design is bad, do i understand you correctly?
None of what you outlined applies to the issue. If i hypothetically have 2 cars, one is ghost car and one is real car, then i want to name the...
If these two component are added to the same entity, the inspector will show both components' fields as fields of one of the components, a.k.a....
The csc.rsp file solved the issue, both on mac and win. Not only does it link the libraries on both, they now work in IDE as well, the Debug class...
I tried importing the asset on a mac with rider, it didn't see the Debug class as well. But what's interesting, when i added the references in...
I updated the VS Editor package to 2.0.21, the VS 2022 IDE to 17.7.4, Unity to 2022.3.9f1 Didn't solve the problem. What does this do exactly,...
You're right, i messed up the names of the attributes when i wrote the post. While i was preparing the screenshots and all that, i discovered...
I did try that, just in case i even restarted the IDE. The Debug class doesn't show up. This is amazing. I hope we can sort out the IDE issue so...
I didn't find any way to sort system groups. For example i can't put my own system group to be running before FixedStepSimulationSystemGroup....
It does compile. But the visual studio says it doesn't exist. So how would i make VS see it? because while it does compile, this can't be worked...
It didn't work. The `Sisus.Debugging` namespace still didn't contain the `Debug` class. PS btw, the editor DLL has a reference to Settings dll...
But i want to use it from Assembly-CSharp, am i out of luck? i don't really want to put my entire project into a root DLL like Assembly-CSharp,...
I have the same issue. More over, i can't use the Sisus.Debugging.Debug at all, the class isn't visible, because it is encapsulated in the...
Thank you for the explanation. When it comes to the unity's animator, i know what to expect from it and how it works when the renderers are off...
I read in the thread that playables respects the animator cull mode. Let's say i set it to cull completely. I am not sure how performance is...
Is there a way to get what events are defined in the transition, if the field that i have access to is of type ITransition? What i am doing, is...
It actually worked. Thank you. Once i have time to do this, i will gather a re.pro. and send it(btw where to send, here or via github?). ATM i...
It is more than a frame. I suppose its something on my part. I do start them at the same time, and then set the normalized time to 0 to both, and...
What is the best way to synchronize 2 different animations, which are supposed to be looking as if it is one? For example i have an animation for...