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Ah yes! Thats what the problem was.. I had accidentally removed it. Thanks.
My project has been working fine but sometime ago my connections have started failing. After I call Connect - I don't get the event onConnectDone....
Got it to work.. Thanks dhruvc!
Sounds great! I just downloaded and there 3 dlls in the folder. Which one do I need to use??
I am using System.Net.Sockets in my project and can build and run on WP8. I guess the limitation is only when using Unity's own networking classes...
Photon is for realtime game play and doesn't aim to solve the problems you have listed. You need a backend (either your own or App42) to build the...
OK I'm on "without Pro" and want to build for Desktop and Mobile so I'll have to use different libraries for both (native for mobile and managed...
Hi fholm, also wanted to know the following http://docs.unity3d.com/Documentatio...l/Plugins.html What does Pro/Mobile only mean here? Only the...
So I have a C++ library which uses native bsd sockets that I'd written for some other client a while back. I want to use this in Unity too and...
Yes, I am building for the web player and it works just fine. @dhruvc The library works well and I've been prototyping my MMO. I've integrated...
I am trying out the Unity sample. It generates a random string and uses that as the username to connect to the server. The server seems to allow...
Can you confirm if such transfers are allowed by Smartfox license "terms and conditions"? Is there any impact on the smartfox support transfer?
Good to know that I can use BSD sockets.. I suppose thats why PUN+ isn't available for Windows Phone as yet as for that you'll need to use winsock.
Hi guys - as I understand Unity free blocks building for iOS/Android if one is using System.Net.Socket in the application. For the same reason I...
I don't know of any ready made asset but WhatsApp uses XMPP as the message exchange protocol and Erlang on the backend to manage connections. You...