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nope the workaround isnt working to be clear it works for idk 1-5min :/
Ok i got a workaround go to HDRenderPipeline you know that asset and in the inspector you can change the Lit Shader Mode from Deferred to Forward...
same here if i crate 1 sphere the whole game drops to like 1-3fps my pc should really do better than that My Specs Unity 2020.1.0b14 OS...