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Toggle will give you checkboxes, use EditorStyles.radioButton instead var text = new string[] { "option1", "option2", "option3", "option4" };...
Made one for editor GUI, looks almost like the Unity tabs: /// <summary> /// Creates tabs from buttons, with their bottom edge removed by the...
There is a built in color picker (Editor GUI only) Color newColor = EditorGUILayout.ColorField("Color tint", Color.white);
You can use this method to get the label size auto adjusted /// <summary> /// Create a EditorGUILayout.TextField with no space between label...
>Thanks that solved it, I just disabled the rigidbody with "collider.enabled = false;"
I've made a beginners tutorial for Unity, that focus on the c# scripting. Some basic understanding of programming is required. [media] Video...
Struggled for a while with this too, this is what works for me: 1. You must have a GameObject with a Collider. Collider is normally automatically...
tried this? lpFilter.cutoffFrequency = (int)Mathf.Lerp (lowPassFilterStartFreq, lowPassFilterEndFreq, Time.deltaTime * speed);
You can pull out the vertices from the primitive and move them around, like this: public static GameObject TwoSidedPlane() { GameObject go =...