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Is there a way to orient individual splatters to a surface's normal during runtime? As in, splatter on a flat ground plane based on its normal,...
Sorry I did not notice your question before. I hope you found a solution before now. To answer for anyone else, there is plenty of documentation...
All mobile environments are currently untested, but I have been researching to find out if there are any major differences that would require me...
https://www.assetstore.unity3d.com/en/#!/content/28144 USave File System -Official thread for questions, feedback, requests, or support, although...