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I'm updating to Unity 5 and I'm having trouble. I don't think I missed any steps, but when I attempt to load a level the game hangs. It feels like...
Ah, I was somehow under the impression that you couldn't save material data, so I was assuming that it would have to be done at runtime.
Hi again. I've started attempting to integrate spritetile with another cool system called Sprite Lamp. Unfortunately the way the shaders for...
Hi again Eric. I'm encountering a minor issue with the way polygon colliders are currently generated. It seems like the generator takes the alpha...
Thanks for the fix. I think encountered another bug in a related area. If you have moved your tiles around, then use them to create a level it...
Hopefully I'm missing something again, but it seems like there isn't a straightforward way to add additional sprites from a spritesheet (at least,...
You're right. I found it. Seems like I can't see the forest for the trees sometimes.
Unfortunately, that doesn't work as well when I'm getting my sprites from combined spritesheets. If the sheet is divided into a grid, the pivot...
I've switched the player character to use continuous collision. The penetration issue was something that only cropped up very occasionally so I...
I having a slight problem with the physics colliders for the levels occasionally. It's not a problem with spriteTile per-se. It's more of a...
I always was. I called SetCamera in the start function of my level loading script (that is, a script placed on an empty object in the new scene...
Thanks for you help with this Eric. I have replaced the references to dlls with references to the sources scripts and made the recommended change...
Ok, I've got the source files, but now I'm getting conflicts because Spritetile structs are getting defined twice (presumably once in the DLL and...
The asset store only seems to have the DLLs. How should I go about getting the source code?
I would love to but the Asset Store only has version 2.0 at the moment. It seems to have been that way for awhile. I guess the Unity staff are...
Are you sure it is the same problem? It shouldn't be null. I'm explicitly setting the camera before I attempt to load the level. And the error...
Unfortunately I seem to be hitting another bug, and this one is rather more serious. When I transition to a new scene I get the following error:...
Forgive me if this feature already exists and I simply overlooked it, but it would be nice if you could specify which collision layer tiles use. I...
Ah right, found it. Thanks. I was going to ask about saving modified levels from a script, but I found one of your demos already has an example...
Hey there. I just bought this from the asset store, but it seems like there isn't any way to view gameobjects in the scene and the level at the...