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Took me about an hour to get it working. You need to read the Unity Support section of the docs, especially look at the sample configuration....
In Unity, be careful with static variables. At least be mindful that they live in application scope and don't reset at scene load. Usually you...
His problem was specifically that he updates Unity and doesn't update his assets, then gets frustrated at errors. I can understand it's...
Sorry but you need to understand something, both of you. The latest Unity LTS is currently in 2022. This means that anything that starts with 2023...
Dno exactly what you mean, this is just clouds not sky. The sky animation parameters has Phase (float) and Scroll Velocity (Vector3). Scroll...
The shaders come with the Standard Assets 2018.4 package, Light and Multiply shaders. The cookie needs to have a material with default mode image...
Last version's from 2021. I haven't needed support and found both the cloud and fog effects working and performant. Quality settings affect...
It is likely possible to delete or disable the collider or to set its radius to 0 (or to change the layer of the controller object). However the...
As was noted earlier, Unity does request threads to shut down at Domain Reload. But you are asking for "force stop" which means eg that Unity...
You could maybe take a look at the Opsive controller and try to understand how much work and time they've put into getting various character...
Are you by any chance using a CharacterController to control your little fishy? It spawns a capsule collider by default, in the upright...
In your code, movement is the character controller's local movement vector. You can imagine it by pointing an arrow forward from your own belly,...
I think any multithreaded stuff falls out of scope for Unity. As a developer you can put yourself into all sorts of mess with any and all...
If you have a persistent database connection, close the connection manually upon shutdown. Business as usual for any application.
[ATTACH] What sort of logging do you want? If you log to a file, what do you plan to do with it? Who is the log for?
Unity is a single thread platform and Unity API is accessible only from the main thread. Your main thread is this privileged thread you're looking...
If you use threads, managing them is really the developer's job, and any multi threaded application needs to implement some sort of thread...
With the new Input System, I'd say the recommended and easiest way is to disable your gameplay action map. This way you won't just block your...
Interesting. I tested both. Btw are you using the legacy Input Manager or the new Input System?
Instead of arguing about the meaning of friction, this page will likely be your best source. "Friction uses the coulomb friction model, which is...