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OK, I just figured this out. You need two different systems. Do the development build out of Unity, and open the solution in Visual Studio. Open...
Excellent post - thanks! We produced an app on all 3 platforms at a former job of mine (personal project done for the company), and the Windows...
Has anybody successfully attached the profiler to a device? I've followed the guides I've found online on two Lumia 920's, a 1020, a 635, and a...
Probably along the same lines as this info: http://timheuer.com/blog/archive/2012/04/26/localize-windows-8-application.aspx
No, the Resources block looked like this: <Resources> <Resource Language="x-generate" /> </Resources> So it's pulling values from...
It's a Universal App, so 8.1. I can drill into the upload packages and see the languages listed in the XML file in there, but if I try to edit the...
Hi Tomas - There is no WMAppManifest.xml present, only assemblyinfo.cs.
I created a Universal app with Unity 5 and the Unity Tools for Visual Studio. Did the build and uploaded the packaged to the Windows Phone...
I don't know why it came and went, but it turned out to be the Quality settings - it wasn't clear to me that it was using the wrong setting....
Using Unity 5.x - I'm working on a project and the shadows show fine in the Editor and the Game window, but when I do a build for Windows (either...
No - this is directly on the machine, and I've been able to repeat it on another system with a project that was working, and then began exhibiting...
Following up - not sure what is causing the problem, but I no longer think is a resolution issue as I've been able to "corrupt" the Hit Test scene...
Are you on a Surface? The native resolution of the screen is 1920x1080, but under Settings/Change Settings/PC and devices/Display, there is a...
Anyone having luck using this library on Windows 8/Surface? I am trying to incorporate it into a project running on a Surface, but the touch...