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Oh shoot- I accidentally deleted my download link for the Core one - would you be able to resend it.. I thought the latest one was a replacement.
I am using GameCenterMultiplayer_2011-11-07.unitypackage (maybe this is not the latest/correct) and it appears as though it does not exist.
Hi Prime - I am getting the following error (just updated my version), The type or namespace GameCenterScore could not be found. Did this change?
Eric, Thanks. Any samples for number 1? And any rough ETA on 1.5? I will not hold you to it. :)
Eric - Is it possible to 1. Taper the line - start at a width of 5 and end with a width of 25. 2. have something follow the path once it is...
AirPlay is your solution - it will mirror what is on your device to the aTV, but if you are asking to create multiple UI's for the device and the...
Most mirror with 1024x768 however a few games like real racing and rage actuall have two drifferent UIs. Its a great experience, and cannot wait...
I do not see this on the asset store, is there a way to purchase?
Steve, Are you going to make your pack available for purchase? Sean
Prime - awesome and thanks - just grabbed it! Did you by change modify the postprocess? As it does not appear to be properly firing.. (I don't...
I tried to use the playerConnected overide listener Hoever it seems to never get called - (This is on the remote players app..) after they...
Prime, Is there a way to know that Unity can know that the user started the game via a GC invitation? (I want to load a different scene if that...
It is, If you import the Standard Assets (Mobile) - its under Shaders - Mobile Transparent Vertex Color.
@Daniel - Its the particle Shader coupled with MSAA - I was able to work around it by changing the texture to use the mobile/transparent shader.....
I am interested, am willing to buy the pack, but would love to see a demo - either web or youtube... (I hope the demo is up before this sale ends)
Hey Prime, I found out the reason for MSAA and my artifacts (bad mobile shader). However, I am still interested in your solution, does your pack...
@synapsemassage - Thanks for the input - I just tried a uncompressed texture, and that was not the issue.. but I did find it! It is the mobile...
Guys, thanks for the info. I am not having a costly issue (performance seems just fine), Its a rendering issue. I am using the mobile shaders -...
Prim - quick question, I currently tried to use U3.3's built in MSAA - however it has issues with particles.. does your implementation support...
When I have particles and turn MSAA on - in Unity 3.3 - my particles polygons are clearly visible - I am assuming its due to the sampling, however...