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FYI, playing a sound from an Asset Bundle is the same as playing it from Resources or anywhere else in the player. The only caveat is that the...
I get this error every time I start: Playlist Controller is not initialized yet. It must call its own Awake & Start method before any other...
Thanks, Brian. I sent you a patch file with the changes.
I've just noticed that my custom event receivers don't work if the custom events are created in a DynamicSoundGroupCreator when Unity enables the...
I just moved the call to PersistentAudioSettings.RestoreMasterSettings from MasterAudio.Start to MasterAudio.Awake to ensure it was called before...
I'm having a problem with the PersistentAudioSettings. PlaylistController.Start (with Start Playlist on Awake checked) is being called before...
All of our audio files are in AssetBundles. We don't put any audio references in the MasterAudio prefab. Instead, we have prefabs containing a...
If you want to try this, in the Awake or Start script for your player game object, just add MasterAudio.ListenerID =...
Call MasterAudio.PlaySound3DFollowTransform instead and use the return the value to hold on to the played sound.
The ListenerID just gives MasterAudio the instance ID of the listener object so that if a sound is played from that object, it will update them in...
I had this exact problem when I had the AudioListener attached to the object that the sound was following. I set MasterAudio.ListenerID to the...
It is sticky. He always updates the second post on the first page with the changelogs for each version.
It looks like "PlaySound3D" and "PlaySoundResult" are just mislabeled in the error message due to some copying and pasting. The functions are all...
I've noticed a problem with fading sounds causing an infinite loop. When I call MasterAudio.FadeOutAllOfSound(group, fadeTime),...
I just made the change to only use Update for attached sources that contain an AudioListener and it seems to work well. I can't really check...
Maybe it's only due to being attached to the listener that is also moving in our game. I can try only doing the Update if the listener is attached...
I'm hearing a lot of stuttering when playing sounds attached to a moving object using PlaySound3DFollowTransform. However, the AudioListener is...
I just used the callback in my code: MasterAudio.FadeSoundGroupToVolume(group.name, 0, 2, delegate() {...
Yeah, that's what I do if I run into any problems. It's pretty minimal, though, and not much of a hassle at all. Usually I just have to move the...
I usually just import on top of the previous version. The only problems I've had when doing this are my own fault due to the fact that I've placed...