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Separate names with a comma.
That's smart thinking.
Of course PerItem ! Thanks a lot and I'll wait for your binary serializer. BTW, why binary?
Hello, I've made a drawer for an object. How can use that drawer for a list of that object? I alway have this error : Drawer `MyDrawer` can't...
Ok, no issue and I should have looked into the code before implementing ;) Thanks again for the good work.
v1.2.9 installed, everything work perfectly so far. I only have to find out that BetterEditor has been replaced by BetterBehaviourEditor, and I...
Hi, here is the C# version: Lang.cs /* The Lang Class adds easy to use multiple language support to any Unity project by parsing an XML file...
What you explain makes sense to me. I've installed the version 1.2.6 and it works. I'm also pleased to have my drawer open/close state saved and...
Small test : Debug.Log("unityTarget => " + unityTarget); Debug.Log("unityTarget as Component => " + (unityTarget as Component));...
gameObject is null unityTarget is not null Here is the "this" and memberValue in MSDEV watch: - this {HitRuleDrawer} HitRuleDrawer -...
No, no, gameObject is null and memberValue is not null.
Bug Found ! Comming from my side: public override void OnGUI() { // No value, nothing to do if (memberValue == null ||...
@vexe 1.2.5 did not correct the issue :( But, I know how to reproduce it easily: 1/ Select the gameobject with ObjectDrawer 2/ Start the game 3/...
I'll just wait, thanks.
Hello Sometimes my ObjectDrawer is not draw when application is not running. But after,selecting/unselecting the object a couple of time, my...
I always remove older version before importing new one, for the same reason as you :)
Everything works perfectly in an empty project. Moreover, I've tested version 1.2.4 and after some renaming (dmValue, usings, etc...) all went...
Very good project indeed. Why don't you put it in the Unity Asset Store so we can manage updates easier? By the way 1.2 does not work properly :...
Having the canvas child of camera works for me also as I update camera location in FixedUpdate. Thanks inkinpi.
You may try Log4net (http://www.valion-game.com/295/use-log4net-for-efficient-logging-in-unity3d/) or cry for dev team to put it in Unity.
I totally agree wih you. Unity Team, are you going to do something about this?