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I have a case where I would like to profile some C# script that is running in another thread with the Thread.Start() method. But my profile...
Well it seems like the most logical choice would be to provide a way for the spline to have knowledge of its transform. The SplineContainer is a...
Ok mystery solved. The real issue going on here was that I had my spline game object's transform scale set to 1, 0.05, 1 because I was trying to...
Another issue... float length = spline.Spline.GetLength(); float distance = spline.Spline.CalculateLength(transform.localToWorldMatrix); length...
In addition, I tried replacing the locomotion using SplineAnimate with speed set to 1 and the same issue occurs. So it seems that the spline...
Well, that's not a great badge of quality for Unity. :) Splines package just feels like it needs a slight update here is all.
Yeah I was hoping to not have to rely on SplineAnimate because I was experimenting in making things work more efficiently by doing all the deltas...
I have been experimenting with the new Unity Splines package. And looking through SplineUtility there seem to be many functions that sound like...
Wow! This just saved me a TON of time. Thank you. Had no idea there was debug mode in the inspector. And it supports multi-object editing so it...
No that doesnt make any sense. In looking at the file contents of the .meta files they are nearly identical. Same fileformatversion, same GUIDs...
Ah, it appears to only be sprites that are Multiple frames. Appears that there is some kind of incompatibility with multiframe sprites from more...
I am running into a similar issue. I am trying to create a new 2020 project and pull assets from my alpha 2022 project as I was doing some...
OK that seems to be because I had pulled a material reference from my previous project in my prefab. After resetting the material to one that is...
Hmm... Well this is interesting. I decided to create a fresh UDP project and install the entities and hybrid renderer packages and now at least I...
I have been experimenting with the DOTS/ECS System. This seems like a common problem that people have experienced but in scouring the internet the...
Aha! I see. I am also a newbie with respect to lamba functions in C#. Thank you for pointing that out. That resolved my issue.
Late to the party here but was experimenting with the ECS system and decided to implement a flocking boid system. Without a spatial partitioning...
+1. Seems like this should definitely be possible.
Cool thanks guys. Glad to know its a known bug. I dont have any pressing releases of the game to hit so I can wait for a proper fix with my...