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Any news on this? We also need this.
Any news?
I didn't know where to create this thread as it belong to both of them:...
My package layout regarding tests: <root> ├── Tests │ └── Runtime │ └── Resources │ └── MyScriptableObject.asset │...
It seems that it doesn't work in WebGL because it's not multithreaded. Invoking error handler due to uncaught exception: abort("To use dlopen,...
But if I draw it as discret it is not going to be a continuous line but cut by each point and it is not what I want so your solution is not valid....
I'm developing a feature like Windows Snipping Tool editor where you can draw above an image with a pen and be able to erase lines with an eraser....
My problem is that it's not 100% reproducible in my case, it appears sometimes only. I don't know how to reproduce it but I think that that...
That's a Unity requirement. https://docs.unity3d.com/Manual/webgl-templates.html See "Structure of a WebGL Template" section.
Any news on this @karl_jones ??
I have the same problem. Is it possible? There isn't such API. In AssetBundle API there is:...
You have effectively a leak in that method. Could you fix it and send me the snippet? Thanks. [ATTACH]
Hi, I got this error after some hours running. The app is updating GraphChart data. This data it’s looping (it’s a fixed data) for 2 hours, at...
So is it possible that gets into 2018.1.3? Thanks.
Any news on this case? I'm also interested.
I still get a white screen doing that. Are you sure that it's not really an error? In the output log that it's located in the following link:...
Thanks I have configure it but now I get this error.
@sailro @jbevain I recreate the thread on Unity 2018.1b because I still have problems. In my case I get a different *.sln file depending on...
@Tautvydas-Zilys I have tried with development build on and off with the same result. On VS configuration is set to x86, debug and local machine....
Thank you, that was it. I didn't know that you provide source code.