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Hi everyone! One Man Army is a tower defense-shooter hybrid set in the future where radioactive mutants threaten human existence. One Man Army™,...
I'm not sure if this is the right place to post this since we are just in beta testing... feel free to move if it's not right but I looked around...
Thanks for your response and help. It isn't intermittent at all, it plays at the same speed throughout all of those worlds and it is roughly half...
Hi there We are just finishing up our game and are having some issues with frame rate. We have 6 different worlds in our game and it is a tower...
Thanks guys for this info. We are going to try the import/export packages thing as that definitely seems the easiest. My programmer zipped...
Hi there, I'm confused about something in Unity and I'm going to sound like I really don't know what I'm talking about but that's because I...
This is a really interesting thread. I have been going over so many of these questions and comments in my head for the last couple of months and...
I don't mind posting my work. I finished the animations on this character and haven't imported them into Unity yet. I know there will be problems...
I'm going to try seperating the objects right away and then perhaps the transparent/vertex-lit material will behave properly. That makes sense...
Thanks for the tip on turning everything up to fantastic, looks way better now. The thing about giving the poly's with alpha a different...
Hi there, I have been working with some different materials in Unity trying to get something to look good with alpha maps. In the attached...
I'm testing out the character for an iPhone game. Just getting started on it so the learning curve is pretty large right now! I managed to bake...
I've tried all sorts of import settings in Unity and it doesn't seem to make a difference. But I was actually able to bake the keys in maya and...
I'm using a character that I've already animated in Maya using IK handles and set driven key attributes. Does anyone know how to properly get that...