A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
www.studionametaken.com You HAVE TO HAVE A CONTROLLER.. And honestly it may have to be a PS3 controller lol.. I haven't figured out how to really...
There are about a million threads on this but I'm at work with not much to do so.. I think as far as unity is concerned either one is about the...
You could create a class for each enemy type. In that class have a variable for the amount of enemies to spawn. In your spawn script you could...
The sensitivity is really high.. I would turn it done.. My game runs with sensitivity of 1 I believe (with a ps3 controller) also my dead zone is...
You could tag every object that contains that script with the same tag.. Something like make the tag "Ground" Then in your code do something...
You should Instantiate a Prefab for your enemy in your respawn function. I may be wrong but what you have seems to be placing an inactive object...
Yea, I didn't get far enough.. The game speed gets much faster and a lot more goes on as it gets further.. With the leveling system I added I am...
This is the first game I have ever honestly tried to make.. I started learning C# through Unity about a month and a half ago. I was a little...
public void nowSlow(){ slowLeft--; Time.timeScale = 0.5f; AudioSource[] aSources = FindObjectsOfType (typeof(AudioSource) as...
so create a line renderer to scale to the length of the raycast and it will do what I am asking?
I need the beam to stop at walls.. So it doesn't shoot through that object.
What if you increased acceleration while Left Shift was pressed and passed a variable for a temp max speed so it could go over the normal 160?...
What method would I use to create a solid laser beam and have it stop at walls? I can make the beam I am assuming using the line renderer and...
will this work with the names too though? I think I need the list to have both name and score as one item. Then sort only the score int and not...
try OnMouseDown
Warning the below code is awful and inefficient. I am just trying to do this anyway possible. I only want 10 scores shown. So I just used 10...
I have my scene setup to arrange the items on screen based on resolution and it works perfect. However (I am making a dual stick shooter) my...
void OnMouseDown() { Application.LoadLevel("Level"); }
(C#) I am creating a dual stick shooter. I have everything working now on a basic level and I'm adding more enemies. I'm looking for a way...
I have actually just changed this entire code.. Instead of counting objects with tags I am just going to increase an int inside a ManagerClass...