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I'm searching for a solution for this as well, but I don't like any of the solutions proposed here, especially not the one using dictionaries. I...
This code : IEnumerator Start() { yield return StartCoroutine(Animate1()); yield return StartCoroutine(Animate2());...
I've made a little workaround to do something equivalent in my code. First declare the array of type Transform ( or GameObject ) public...