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I think this is the most elegant way to clamp any angle between 0-360 degrees public static float ClampAngle360(float angle) { angle =...
Just amazing. This fixed my problems. Thank you! :)
Bump.
Posted this question to Unity Answers also: https://answers.unity.com/questions/1812789/representing-lens-distortion-coordinates-in-2d-i-w.html...
Hi, I am experimenting with something lens and UI related and I have a 'strange' problem: [IMG] Scenario: - I have a grid/checkerboard...
Lol... it was a naming problem with my scripts.. Didn't get an error message from the shader first to catch that, but now it is working. :)
Thank you @Yetman! Your package seems awesome, however I am getting a black screen too - even with the grayscale example that is in the...
I need this too!
Thank you.. i thought my mac was broken before I found about this. Now seems to be working! Phew... Using 2019.3.4f on a MacBook Air 2013 11"
Ah I narrowed it down to Burst Compiler. I tested it on one script and after that the problem started. Removed Burst Compiler package from Package...
I'm having this very same problem... Mac builds ok in the cloud, but with Windows builds I get the same error as above... Previously everything...
I'm having the same issue too and being very frustrated... 5.2.2p2 When I set the realtime Resolution and baked Resolution lower, it doesn't...