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It worked pretty well to us before updating to 0.51. I tried disabling burst and enabling it again, it doesn't work either, and tried adding...
Is there any new information about this? I've just updated our project to use entities 0.51.1-preview (didn't want to but had no choice given...
I was having issues forcing a ScrollView to go the the last element after I added it because its new size wasn't calculated yet or something. I...
Yeah, I just wanted to say, it would be nice to have the option to do something, maybe through parameters to the [reorderable] attributes to decide.
Not sure if someone suggested it already but would be great to have a parameter to define which field could be used as header for the list in the...
Ok, I now understand, there is a way to select lots of objects in that window, didn't know that... my mistake, wasn't obvious but I know now how...
Yes, that would be great, right now it says "No Overrides": [ATTACH]
Would be great to be able to click over an item and revert all children overrides. For example, in the attached image, to be able to click on...
Ok, in my case I will keep working with 1.13.1 for now until I know there is a fix and can upload. Is there any workaround we could use in order...
We are having the same problem (with other extensions). As a workaround, can we manually filter those assets so the SBP and/or Addressables ignore...
@FakeByte thanks!! it was that, I disabled burst on Android and it worked :) I am using default INetworkParameter and creating NetworkDriver as...
Hi, I want to make a suggestion, can you make the changelog more readably like the one for ECS, with separated categories for added/fixed, etc. It...
Hi, I am having problems when using transport package in android for my game client, it says the following exception:...
I have a server with only a port range unblocked and was wondering if there is a way to specify the local endpoint port in the client side. I...
Hi, I am getting a lot of duplicated assets when using the "Check Duplicate Bundle Dependencies", most of them (textures, materials, shaders) are...
It is happening for us too, but if we clean all the addressable stuff and rebuild from 0, it works ok. It seems that there is something cached in...
Thanks @astracat111 !! yeah, ended up with a script that opens all scenes and reset to our own lighting settings, with everything turned off....
Is there a way to turn it off or at least select the default settings in some place and then every scene uses that one? we have tons of scenes and...
This is my own selection history: https://github.com/acoppes/unity-history-window, might help as inspiration for some custom features (super sad...
:( this sucks a bit, we have the same problem, we have multi scenes for our levels and with the previous API (not addressables) we loaded...