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Thanks for the reply. I don't think UDP packets are the bottleneck in this setup. But I have to look into lowering the UDP packet rate and somehow...
I am working a 2D multiplayer and is using UDP to send player positions to all other players public static void PlayerPosition(Packet _packet)...
I am developing a hover car themed game. I used the hover system from Unity's hover-racer project. I am trying to add wall riding option to the...
Wow thanks mate. This is really helpful.
Thanks for the reply, I was planning on doing the iteration model. Wanted to know of there was an easier method or something. One more thing of...
I am building this cafe simulator kind of game. And when it comes to saving the current state of the scene(to server) ie the positions of each new...
Already thought of that, but just wanted to know if there was a better way to do it.. To make it look more natural.
How can I made a 2d sprite deform when colliding with a 2d game object? It's for creating a jump pad type of thing. It's a mushroom sprite you can...
You can set gravity scale to 0, thus disabling gravity.
Thank you, will check it out.
Can't thank you enough
I am working on a simple AR 3d scanner project, and as a beginning I am trying to reconstruct a 3d model from a list of recorded point cloud data....
I am using ARcore for creating a simple 3d model reconstructor from point cloud data. So as a first step I am trying to export the recorded point...
I already thought of that. But I set a timer for the throwable projectile for explosion. I only want this script to be called when the explosion...
I am trying to develop a unity pun2 multiplayer, and I have a problem with applying damage when a projectile explodes in range of the player. So...
Thanks
I have been working on a simulation game somewhat like good game cafe. And I have been having some trouble with saving the positions of the...
I am developing a unity 2d multiplayer game using photon. I have a player throwing a projectile (grenade). The grenade script and damage system...
Thank you.
I am using photon 2 to create a multiplayer game. And I already created the matching and room functionalities. I wanted to know if there is any...