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I'm trying to compile for iOS with latest Unity 2022.3 lts from my Mac (Apple Silicon) with Xcode 15 beta6 and I'm getting this, any ideas? [ATTACH]
So I managed to make this work, I had to generate a material per color and all the variations with the different colors then bake the texture with...
They all use the same materials and yes textures are baked into the atlas as well but the materials that needs different colors doesn't have any...
Actually I got it working but there is a remaining problem, colors should be different but right now they are always the same. I thought it was...
Thanks that fixed the problem but now I need to be able to rebake the character with different configurations so I was trying to remove previous...
hey @Phong I'm having problems when using "multiple combined materials" I've tried everything but when I try to bake (at runtime) I'm always...
Hi, I tried to make a build using Unity 2020.3.36f1 and is not showing hair at all, I tried with the cat demo scene and is not showing it, any...
Has anyone else seen this problem? Basically lists on my Pro Display XDR doesn't show up, works fine when I use Unity in the MacBook Pro display....
Hi @Darkcoder I was wondering if its possible to have color mixing, I was looking into the docs and tried messing around with different settings...