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I wanted to share something that might help any future travelers, since this is the first result. You can compare the messaging on your Import...
Just wanted to add my +1 vote on VR support (mainly URP, but HDRP would be great as well). Immediate purchase once someone confirms if/when it'll...
Same here.
Sorry if that was confusing. Basically, I encountered the issue mentioned earlier in this thread (except I'm on 1.0) and tried out the proposed...
@schembri-unity The next leap in VR/AR gaming will require a robust solution for active ragdolls. I'm not sure what other priorities the physics...
Thanks again for your follow-up. I fear I may not have been clear. I'm having this issue on Entities 1.0 latest, not on .51. I only posted here...
Quick follow-up @CMarastoni - I created a new project and only installed Entities/Entity Graphics/Unity Physics/Netcode for Entities in that...
Since there is no .../Runtime/Gen folder, I set it up this way: [ATTACH] On a hunch, I also tried deleting the existing...
Hi @CMarastoni. I'm getting these messages with or without an assembly definition while following...
@schembri-unity Thanks for taking the time to reply. In particular, it's precisely the single-axis limitation that is the problem. A use case you...
Would be really nice to hear about this. Not having a Configurable Joint + (X/Y/Z/Slerp) Drive analogue is a real detriment to creating an...
Hello. Wonderful asset! I'd like to add a +1 for Entities support - Entities Graphics in particular. Thanks!
Hello, I've gone through the directions, but I'm getting stuck at the Update Imposters Texture Feature part. As you can see, it's added and...
+1 having same issue.
+1. Please Unity, get us an update or an explanation for the delay.
+1 on this issue
Can we get a Unity dev to comment on this? Having end users have to individually reach out to developers to implement this fix is absolutely...
Still waiting on an official response from @BHS There's more details up-thread, but if I understand correctly, it has to do with the blit...
Thanks man! You're the best! I'll drop in here and update once I've had a chance to mess around with it.
Please do share. I'd love to see how you did it (and test with my pimax).