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I'm on 5.6.0f3 and also having exact issue.
Hello, I'm on 5.3.1f1 and I encounter this bug after upgraded from 5.3.0. The AABB errors occur whenever I emit particles. What information can I...
the art looks very amateur
Hi Neodrop, this is awesome :) Thank you so much for creating this! I read the above discussion with Austin_CLS and I'm trying to do the same -...
So if you have all three in the same shader, then according to the flow, frag function will be run first and then surface function. Wouldn't the...
Hello all! I'm trying to write a shader that takes the depth texture from a camera that's positioned in a certain position. But it seems like...
Actually, I just saw the line that says Dependency "BaseMapShader" = "Specular" I think it's using the Specular shader that came with unity to do...
Hello :) I have a textured terrain (with RGBA splatmap and 4 textures) which I want to enable normal mapping on. The base map distance of this...
Thank you very much! I'll take a look at it :)
I've been researching this for a long time and consider several solutions. Let's say we have an ocean that's basically an animated mesh with waves...
bump :)
bump:)
I tried disabling the terrain (gameobject.setActive(false)) before moving it, and re-enable after the shift, but the stutter is still there with...
Hello all! I'm making a flight game which allows you to fly over a large landscape and ocean. To combat the floating point limitation, I...