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You need to establish if the returned path is correct before being added to vectorPath. I don't understand the multiplier part, can you clarify...
Ah okay I think I get it, you can only leave a node from particular directions? Is there a particular reason why it's not the destination that's...
What's going wrong, is it related to your original question? Best thing to do is go through the code with the debugger and see if you can spot the...
I based my own solution on Code Monkey's code and it sounds like you'll want to add your conditional checks in GetNeighbourList. You might want to...
I thought you might have played SWG actually as it looks to have influences from there. The effects in that were pretty muted probably due to...
I think this looks freakin' awesome. It's giving me Star Wars Galaxies vibes and I did love playing Creature Handler. :D The combat animation...
I think with key parts missing knowing the errors will be more meaningful once they're in place. I'd recommend experimenting with host migration...
What you're trying should be doable, at least on paper. What I can't see from the code is how the client is informed that they're the new host and...
It looks like NGO will support NetworkVariable dictionaries soon according to this. The PR is already on the develop branch, I had a quick play...
Makes sense. I switched over from NGO to Unity Transport as it was a better fit for the requirements of the project and I didn't have a worry...
What you're attempting should be possible, I had two separate network managers running in a project a while ago. I was initially having problems...
Changes to the struct won't automagically be picked up when implementing INetworkSerializable. You'll have to either have the struct as a...
I've done that and made the sprite point forward rather than at the camera as the perspective is off. The issue is it's now too far forward and...
Thanks CodeSmile, I wasn't so much interested in the fancy slide transition as I'd likely just do a straight shift by 45 degrees, I was more...
I'm trying to implement the landscaping technique of Lords of Midnight in 3D using billboards and I can't get my head around the maths. This is an...
I did try your game when you mentioned it before. As you say it was quiet and there wasn't anyone else on at the time. Kudos to you for seeing it...
One way would be to create an INetworkSerializable struct of the player data and send it to the server via an rpc. That's if you're happy to trust...
It's an unusual error and it would be shooting in the dark trying to figure out the problem without seeing your project. If you can share it...
I was just looking into something else and I'm getting this warning as well now, and also with ClientDisconnectedMessage. I'm not seeing any...
Yes the host is both server and a client. It's possible the error relates to the host but you're seeing it on a client connect and the clientId...