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I'm working on an art style that uses low-resolution point-filtered textures, and I'm attempting to enforce a texel density (i.e. I need all...
Still nothing, unfortunately
In order to render a particular shader I'm using for everything, I need to do a pre-pass to get the lighting data and run a compute shader on the...
For a very bespoke shader I'm using, I require lighting data to apply an effect based on the pixel's illumination (and ideally colour) Currently,...
If you include Lighting.hlsl in the CGINCLUDE block of a shader in URP, you get redefinition errors (Redefinition of _Time, PackHeightmap etc.),...
I managed to fix this in my case by REMOVING THE TEXTURE FROM THE PROpERTIES BLOCK...??? why does having a shader property exposed make it...
Essentially what I've been trying to do is pass a framebuffer into a shader, so the shader can sample from _MainTex (the data buffer I've set up,...
I'm trying to create a multiple render target shader in the most recent version of URP, based on this simple example:...
This worked for me! It wasn't show up initially due to the scale being too small, pt. 5. helped a lot!
(With 2021.1.1.0b1, URP) I have a canvas and elements populating that canvas, ordered and parented based on how they need to be aligned. I also...
Having the same issue. No fix as of 2021.1b.
With subtractive lighting in a scene with mixed static/nonstatic objects and a "mixed" directional light this is the result: [ATTACH] The dynamic...
I'm using the shader graph to do a cross-hatching effect and in short I'm doing my own lighting calculations. It all works with realtime lights...
I have this issue too - the preview of shader nodes flickers and I have literally no way to change/add outputs from shader graphs AND sub shader...
My project was completely fine until I reopened it earlier today, after nothing having changed while it was closed. There is an error that reads...
Previously, any FBX file with animations would crash the importer and spew errors into the console. In 2019.3.4f1, this was "fixed", and by fixed...
It might be due to the FBX importer being completely broken atm....
Aye this is still completely broken, even in the newest alpha. I can't regress my project far enough without it breaking - I currently cannot...
In version 2019.3.0f6 with the most up to date LWRP (7.1.8), post processing doesn't work at all - not in the editor, nor in the game. I set up a...
It seems lens flares no longer appear in Unity. I've had a google and seen a lot of posts from the past year of so complaining of lens flares not...