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We are using URP and TextMeshPro - Text component. Am I missing something or is it a bug? Screenshot from frame debugger: [ATTACH]
I wanted to disable it so I don't have to deal with those special cases right now, I guess I misunderstood this is an optional thing. Thanks for...
Is there a way to disable deferred purchases? Documentation on developer.android.com says you need to explicitly call " enablePendingPurchases" in...
@Stephan_B Any news about the suggested feature of adding the method GenerateFontAtlas?
I actually invested around 40 hours in it and tried the beef lang. For me it's a perfect blend between C# and C++, taking best from both worlds....
Thanks for the answer!
One of the things we would for sure need in our team in order to switch to UI toolkit is ability to create custom shaders for things like gradient...
Thanks!
Ok, I just found out that I have to manually add com.unity.ui, it's not listed even if I enabled show preview packages?
I just installed Unity 2021.1.0f1 (64-bit) and it seems like everything is included already, the thing I noticed is Ui Document component is...
@Stephan_B Any news on this topic?
@bgolus Amazing work, thanks! This is the first and only solution that I've ever seen on this topic.
Well while some of you don't bother if you have unused fields in a class, for me they are making code less readable and maintainable and they...
That's not really the solution to this problem, you can't just ignore unused non serialized private fields.
[ATTACH] Declaring fields in a class and then never referencing them does not produce a warning, neither in Unity nor in ide (Rider) Warning I...
The main problem is font rendering, there is just no way to fix this.
Nope, neither did I get any answer from unity about how should we handle this, or if they are aware of the problem.
I can confirm this bug still exists, there is no way to export UV2 at the moment with probuilder.
@Griz unfortunately it works like described only in editor, in standalone player it automatically loads all referenced assets as usual.
@Griz Nice, that's a first time something like this happened to me haha :)