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A bit off topic, but I landed here. I had this error (no Maincamera, but colliders) on 2 Prefabs with Capsule Collider on a child object, while...
A bit late for an answer, but in case some one else running into this: I had about the same, update from an 2020.3.15 to 2020.3.45, Meadow...
Just for those having the same problem like me (written about earlier in this thread): I finally managed to update all of my packages. I'm using...
Similar issue: I can "Update" in 2019.4.20f1, that doesn't give any errors and doesn't udpate. The downloaded file in Windows explorer has the new...
Old threat, but shows up on google, and before others try like me for quite some time: As far as I know, you Do need a rigidbody. I tried again to...
Old post..., I had issues with the fingers only: In case someone else comes across this... I had a similar issue, importing from blender (newest...
I saw it in another forum: the slashes are wrong. They are not set correctly by Unity. All need to be Backslashes (at least in Window versions)...
7 Years later and it still holds true... ;-) Thank you!
Ok, I startet with a clean backup and now it works as described, old Tables remain, objects stay. Sorry for the mess, I didn't duplicate well...
As I'm getting now +200 errors, I'm going to take a clean back up tomorrow and try to do like described, now that i know what to do... I'll let...
Hi, just read that part for the 3rd time:[ATTACH] With the last sentence it is meant to select this in the "Project", not in the "Edit Table...
Hi Karl, thank you, i do understand the need of a quality system, I had to do with this on my job, too... lots of more work and documentation,...
Hi, sounds great, I started thinking about doing the whole localization in a separate DB. But next week sounds good, I'll wail for that release....
Unity 2019.3.13f, Localization 0.6.1 I'm not sure, but i think my error is slightly different: I'm loosing my Audio assets without closing and...
Works! :) Thanks for the fast answers! You mean that the auto Update is not working for clips already playing? Because it plays the other audio...
That link works, but I'm getting this error when saving this: "subTitleAudio.AssetReference = audioToPlay;" error CS0029: Cannot implicitly...
thank you for the answer, but the link doesn't work... (page seems to be missing)
Unity 2019.3. I'm a beginner. Can't find any example or help on the syntax to change the "Localized Asset Reference" (TabAssets/...) in a...