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I had this problem too and thought the same thing. However, once i started actually using the uss file to format and style all the elements, I...
volumeObj.GetComponent<Volume>().enabled works thanks @PraetorBlue
using URP, is there a way to turn postprocessing on and off? so far i havent found anything about it in the scripting api or online.
in my project, i am listening for the users voice. to do this i start recording with the microphone when audio is detected, and stop recording...
my lack of fleedom was caused by my optimized sleeping boids. once i turned their sleep off overything works. can't see the debug info at all, but...
yes, i have it tagged as predator, and predator selected in the flee module in the behavior, but the boids don't seem to care.
like @Dhagz and @ntgCleaner , i am trying to have a user controlled gameobject that willinteract with the flockbox. i've tried putting the user...