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Aha. Finally got it: var emission = smokePuff.emission; ParticleSystem.Burst[] bursts = new ParticleSystem.Burst[emission.burstCount];...
Sorry for the confusion, but it looks like I need to be more specific about what I'm asking for, so I should start over: Issue: I have a vehicle....
Sorry, but that's still not doing it. Looking up "ParticleSystem.emissionModule.Get/SetBursts" doesn't show anything at all (as far as I can see)...
Thanks, but the first one doesn't refer to interval at all, and neither give any examples of actual usage, so no matter what I try, I get errors.
Anyone know how to set the interval of a burst in the Emission section of a particle system? The manual doesn't go into any details on how to do...
Thanks. I just started to figure that out this morning, and now that I've had more time to think about it, it makes more sense, since all...
Hi, I'm trying to make a smoke system that changes color when things happen (ie: the smoke turns temporarily black when fuel is added to a fire)....
Just updated to Unity 2018.2.0b8. Now I get this and nothing will compile:...
How do I change the default LOD Group import settings that Unity uses? If I create a model and group several LODs with it, the importer will...
So the current lod system, where the lod is set by changes in screen height, only works when the objects are basically equal in all dimensions or...
When I try to use this in Unity 2018, I get the following errors. For instance: I create a new terrain, which works fine, but when I add a node to...
Tiling Not Working With Transparency With the progressive lightmapper, besides already listed problems with transpanrency, I've discovered that...
How to remove an individual tree? Sorry if this has been answered already. I normally search a thread before asking a question, but at 145...
Oh, thanks. Sorry, I had never known about interfaces before, so I misread the word and didn't understand it. That looks like it should do the...
Is this package still supported? I haven't seen an update since 3.5 and no posts since 2015. Does it work with Unity 5?
Because each vehicle's calculation script is substantially different and therefore requires a different name. So "public ISpecialVehicle" isn't...
To clarify a bit, I've got one series of scripts that we'll call CalculationScript1, CalculationScript2, CalculationScript3, and so on. Each one...
I have a whole bunch of different vehicles. Each one contains a script that handles the ultimate movement, etc, so that one is the same across all...
Hi, so I've got a situation where I have several object that each have a unique script on them. The scripts can't be combined because they are...
Aha. Somehow I missed that. Thanks :)