A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hello, I fell into a problem that it seems that the 3d ui dont work in mobile, the code in MText_UI_RaycastSelector: if...
Hello, when will amplify imposter support urp12+? I really wanna use it in my project.
Finally, I found out it's better to use eventPtr.EnumerateControls(InputControlExtensions.Enumerate.IncludeNoisyControls) for sensor
After some debugging, it seems that from eventPtr.EnumerateChangedControls() the change of attitude won't be found, and the for device event...
hello, I'm writing a mobile controller, hijack the state event and send them to computer with InputSystem.onEvent += HijackInput; private void...
Add a "Cinemachine Input Provider" component to the cinema chine camera, this will help you to bind two action map reference to the camera XY axis...
use Mouse.current.position.ReadValue() to get mouse position, you can call this and record the position by subscribe to mouse left button event...
I don't think the touch input system is a good way to handle interaction with game object, why not just use IDragHandler? And ui show be ok with...
Player input manager has two event "Player Joined" and "Player Left", it will tell give you the Player Input component when new devices is...
Finally figure it out , it's some of my custom disabled the another UI group when the two comes together. It works perfectly now
I think it is a bug in multiplayer event system, when at first the canvas group was assigned to it , it works but when UI was dynamic to assign it...
It seems that to some reason the multi player event system will set the UI group not in its playerroot to uninteractable so that the first player...
[ATTACH] According To the manual, it show support multiple instance. But the navigation wont work
The multiplayer event system seems designed to handle multiplayer ui events , and it should work with multi instance. But when added it to player...
According to my limit experience,if you are using PlayerInput to manage input , you have to Change Action Map to "UI" using...
Hello, I'm making a multiplayer character select ui like Super Smash Bros, using new input system. I added two player and each of them have a...
close the game window while editing would work
another bug while using probuilder and polybrush together,and dont know why[ATTACH]
In unity2021 3.1f1c1, probuilder 5.0.3 , press create new shape, drap to create a new shape with yello dot, not fully to create ,then remove the...
Hey,guys, I Wonder whether developer can bind the element's property to gameobject or a script's property like visiability or position?the...