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FPS Shooter 4.0 — Update of Unity Asset (docs) Features: Non-AR Desktop Support: Windows, macOS. Non-AR WebGL Support: Desktop; Mobile via...
FPS Shooter (AR & Non-AR) (docs) — cross-platform Unity Asset that implements first-person Survival Shooter: kill the zombies and save your life...
I've got a New User Review about my AR Gallery (docs) [ATTACH]
I switched to Visual Studio Code from Visual Studio for Mac for Unity Development. How to customize the opening Different Solutions (Different...
Football 3.0: AR + Non-AR (docs) Features: AR Mode for iOS & Android: AR Foundation (ARCore, ARKit) + Plane Detection (includes tutorial, visual...
Object Pool is a software design pattern that allows you to create objects in advance (e.g., at the scene loading) and then reuse them, what has a...
Is there any legal way to do this? ---- Let's assume that we are dealing with an app for iOS & Android that runs Non-AR Mode by default. If the...
How can I achieve the experience manually (that I described above), such as when reloading a scene, but without reloading? I guess in this case,...
Tested with Galaxy A71. There are no issues with my order on: iOS + Plane Detection, iOS & Android + Image Tracking If I change the order as...
AR Testing of Real User Experience with AR Foundation & Unity is not a quick process by default. To debug & test updates in your App or Game with...
I noticed here that Unity Mars is not updated since the end of 2022. One of the cool things here were Simulation Environments feature, but it is...
So, this is what I'm talking about in the tutorial. If you don't need an auto-update, because the target Unity Tutorial or Unity Asset may not...
Often you need to install the specific version of a Package in Unity Package Manager to match the requirements of Unity Tutorial or Unity Asset....
Explanation about Shadows in AR and Light Estimation data in Unity AR Foundation, also all the needed scripts for that you can find in my new...
ARLOOPA has its own engine for AR which they sell. It can be a Pseudo AR Experience that uses only the gyro and camera feed, like in my AR...
Just checked the list of packages. All starts from com.unity.[name]. I can't see here any 3rd-party packages that, for example, Asset Store...
Enabling ARTrackedImageManager works once. I spent several days testing re-enabling image tracking staying in the current scene, but it seems...
I guess it's because of Unity 6 is in Beta state. There is a new naming explaining. Possibly, it will be released in Preview.
You can vote here. In the roadmap of AR Foundation section, it still has "In Progress" state.
The complete Article about AR Safe Zone is available here. [ATTACH]