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Bumping as I have the same issue using 2021.3.21f1 :(
It's more of a bridge to signing in with a platform. So, you have the anonymous user data synced with whatever local data you're saving. At some...
Glad to see it's not just me, using 2021.3.27f1, hopefully @Faustob64 has some good news!
I'm running into this issue today, wondering if you found a resolution?
Having the same issue and our production is frozen as well. Hoping for a resolution asap!
I have been trying to figure this out as well and I'm completely stumped. I know this is old, but did you figure it out @Kevin6?
@gamerghoul69, great solution for the time being! If you haven't reported a bug to Unity, I would suggest doing so! Unity QA - Bug Reporting -...
Had no idea why everything was working fine until I realized the last thing I changed was adding schemes. Thanks to this post I'm all good now,...
Thank you @rajivrao!
I will join in on the yelling :) I basically paused development on our tvOS build due to the input system not being compatible. Would love to see...
@brandonholt95 I submitted a bug report but my project is too big for them to look at and they needed me to provide a streamlined solution. I had...
I hope they are just hard at work, mobile is a huge market, this system has so much potential to simplify building for that market.
I have received similar errors trying to get touch to work. Right now I'm using the old method of touch detection until we get some clarity on...
@Rene-Damm I sent it, thank you so much! I hope this is a simple fix I need to make, because I'd love to get our mobile beta test started soon!...
I'm having an issue with my Touchscreen Control Scheme. I currently have a PlayerConfigurationManager creating a prefab OnJoin that consists of a...